Wednesday, April 10, 2013

iLook at Slayin

iOS games are very interesting because they can do microtransactions and try all kinds of business models to get things to the player and get money in return. Slayin is kind of squandering that opportunity even tho it would be very easy to implement hooks here and there so the player has the incentive to spend some money to get things in return. That being said, the gameplay loop is too simple and short as of right now for me.

Pretty simple game and kinda addictive too, if it wasn't that tough...
Everyday I'm slayin'
You have a huge virtual controller (I like it) and you move left and right, using the button to jump (if you're the knight or the knave) or turn into a tornado (if you're the mage). Basically, if enemies hit your body, you take damage, if you hit them with your weapon, they die in one-hit and the mage can turn into a tornado to defeat enemies. You get gold as you kill them and the gold heals you a little, you can use that to buy things at a shopkeeper that appears randomly, better weapons for the knight increase your range and attack speed, the mage gets spells that are cast after a while of not attacking and the knave gets more gold on kills.

As you kill enemies, you go up in levels and after ten levels, a boss appears, the boss fights are kinda sluggish and slow, during normal levels you just kill everything in sight and dodge left and right, during bosses (especially the first one which you have to wait for it to run at you and jump over and hit him, like 8 times) the style is slower, it breaks momentum.
The second boss is kinda bad too, the third and fourth one are a little better...
Then after a while because there's too much stuff on the screen, you die.

No glory nor fame
After dying, you get Fame that can be used to 'buy' 'new things'. I'm saying it like that because there's not much to buy. You have to unlock the mage and the knave (and the knave plays pretty much like the knight so it's kind of a bad deal) and everything else is more or less cosmetic.

I don't want to spend my fame on skins, also hello iOS volume control.
I know this might sound weird but I wish the game tried to sell me a fame doubler or even a coin doubler. As of right now, all you can buy with real money is fame and I don't buy consumables, especially if they serve almost no purpose. Fame could be used to buy upgrades for your characters, having them start with more powerful weapons or armor (the fighter's armor acts as another HP bar, the mage lets him cast spells faster and the knave gets more gold) or buy longer HP bars, anything to make the game easier. I don't know how many levels there are (There's a game mode that starts at level 80 so I never got close to the end) but there's no improving your character by playing more.

Missions to complete but for what end?
There are also missions that you can beat to get more fame and of course, I'm trying to beat them because that's what you do with missions, but the fame rewards aren't really compelling me to continue doing so. Maybe if there was more to do with fame, like I said before.

Too bad two of the characters play exactly the same.

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