Wednesday, June 26, 2013

June 26th

Another week, another project (I have a headache today so I don't know how it'll go...)


Wednesday, June 19, 2013

I've made a game? Brooman Potionmeister?!?

After about a month, I'm done with this. I haven't worked on it full time like I did on GridDrill or JesterQuest 3D but that was because my job search is taking quite a lot of time.

This is some sort of roguelike were you'll maybe want to die at least once to be able to finish the game properly, please be careful as your save will be deleted if you just quit the game without doing something specific. I suspect this game will be too difficult for most people but I've managed to beat it.
Anyway maybe there are some bugs left and other things? This game's simple as A B G O! What does that mean!!!
  • Changed a bug where using Update() instead of FixedUpdate() broke the game speed
  • Actually there might be a few bug here and there caused by I DON'T KNOW it seems related to the game speed in debug and release (I haven't changed a thing and yet some things go way slower and others go way faster)
  • The bug is still there so I've added a button to work around it...
  • For real this time
Everything's stolen from Super Mario RPG, like I said, I don't have any knowledge of good music making tools so I gotta take what I can :)

June 19th 2013! :D


Tuesday, June 18, 2013

Monday, June 17, 2013

June 17th 2013

Hey there! I'm done with implementing everything I had in mind thus far and writing all the flavor text I needed! Now I need to add music/sound effects, playtest the game a bit then I'm doneeeeee!

Friday, June 14, 2013

June 14th 2013

Great I'm at that point where I've edited something because I wasnt happy about it and now the whole game doesnt work anymore and I can't go back. #makinGams

Thursday, June 13, 2013

June 13 2013

I'm going to try and make GridDrill on android work.
Besides that, my enemies are almost done, all's left is the music and balancing and a bit of bug testing! Brooman Potionmeister is coming guys!

Wednesday, June 12, 2013

Dev Log June 12!

Another enemy type done! Only 8 to go! Then balance/music/sound and I'll be done!!!

Friday, June 7, 2013

June 7th 2013

All the traps are there and working!

ToDo: Enemies/Music/Balance/Release

Jeremie out

Thursday, June 6, 2013

Tuesday, June 4, 2013

June 4th 2013!

Can't record today! But I have my winning scene/game over one done!

Things are progressing!