Apparently there's a new game+ in this. Maybe I'll go for it. |
The basic concepts are solid
The flow of this game goes like this, you travel on a world map and pick a level. Then you select what difficulty you want to fight the level and see what kind of enemies you will face and what rewards you get. Usually you need to beat the level on casual or normal to get to the second level, then you have additional challenges like 'hard' and 'lunatic' where the waves are tougher, the enemies are different and you get more scrap (the currency), more experience and special items for beating the level.
Only beating the levels is not enough most of the time, you need to do it perfectly, which means that no enemy can hit your librarian at the end of the maze. It's challenging and you won't be able to beat the harder difficulty before you level up your party and get better gear, so there are good reasons to do levels multiple times when you've progressed a bit.
Here's the map, you see what levels you have perfected (gold stars) and finished imperfectly (blue stars) |
All of your characters gain experience individually to unlock new skills or improve them. |
Because in DQ, your characters can die and have to be resummoned, that's why there's a healer class and armor for your party. Speaking of upgrades, it's important to level up your characters using the PSI you get from slain enemies because the abilities they can use is tied to their in-battle level. Let's say you have a level 25 character with five skills, he won't be able to use his second skill until you level him up to 2, same for his third skill and so forth, maybe that's a bit convoluted.
Some interesting skill trees for your characters here and there. |
I would've been 100% for this game if the customisation and skills were per class and not per-character. Right now if you have 6 character classes and most classes have upwards of 6-10 skills. Each skill has a maximum level of 8 and some of them are used only to boost other skills or to passively boost your character. Additionally, if you don't use a class much (knights and dragons come to my mind) you simply won't buy more of them for your party and never see these skills in action.
Even if I could afford Brestor, I'm not sure I would buy him/her/it |
More so in level with multiple lanes, you sometimes need to spread yourself thin and having to decide which lane gets which unit can sometimes be a process where you make mistakes because the knight you dropped on the lane with the armored enemies doesn't have any armor-piercing abilities but your other knight does.
I'm not too sure what's going on! |
Lump all units of the same class together - still keeping the limits on how you can summon per map - have the units level a bit faster so they get more skill points and make the weapons/armors a bit weaker so you need better ones to outfit your six units. That way you know what your units do, each unit is similar in power and abilities. It removes a small layer of micro-management but I think it would speed up things a little.
All and all, I really enjoy Defender's Quest
I love unlocking things, I love leveling things, I love trying different strategies with my characters and my spell usage and I love having a battle on fast-forward go really well because my archers are shooting all kinds of arrows. If you like tower defense games, you should treat yourself to some Defender's Quest
Even when you thought you were done, there are special challenges that grant you tomes for your librarian with some special abilities. |
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