Surprise! This is actually my Sim City review |
First of all, you can 'beat' PP, there is an endgame, and the goal of the game is to obtain all jobs by cloning previous jobs you've got together. You start with a few options (Mayor for instance) and when you clone mayor with itself, it might give you another job such as secretary, when you clone mayor and secretary, you get another job, secretary + secretary might give you one too. Whenever you create a new job, either you get a new building type or you send that character to work in one of your buildings you already have, netting you more money per second.
Lots of little jokes in the jobs and the character's names. Hey is that Mario as the plumber? |
Now you know if all of your buildings are working at the same time. |
Buildings produce money for fixed periods of time, by taping on them you restart that timer, this upgrades the timers to last twice as long. |
However...
For all the thing this game does well, there are a few problems that make me less excited to boot up the game even now.
First and foremost, the building novelty wears off pretty quickly, your first few buildings have features attached to them and that's exciting, but then large chunks of what you're building is only used to make money and the feeling of joy you get from being able to build something new isn't there anymore. These buildings are boring, they take space and all they do is make money. I know it would've been a bit difficult to find a new use for all buildings but I'm sure it would be doable. And then I'd be happy to have new buildings to place.
Most of the buildings are like that, bland. |
Hold the love |
The decorations themselves are cool because they raise 'Spirit' for your town which gives you discounts on building time and expansion costs, still they are insanely pricey and I'm at almost 40% discount. Building more decorations would take up more space and I'm not sure I would win time that way. Casual games are time sinks, I know, but I wish this one would've been a little more.
More land, more money, more problems indeed, Pixel People |
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