Saturday, March 30, 2013

I'm still working on games #2

The recent news at my job fill me with dread, because losing a large part of my income seems a bummer - even tho unemployment could sustain me for a while - but that would give me more time to work on games. On the other hand, staying at home isn't a good place to work on games, there's always some chore to do or some other distraction around, so I'm not sure if that could work either. I'll think about it, there's still a chance that I'm not unemployed yet so I can't make any good decisions right now.
I wonder if making dumb butt videogames works as an "upgrade" to my "skills"
I'm still working on game(s). Right now I have an additional project and a new idea just popped into my head, crazy no? Anyways, I worked maybe half an hour and now the enemies also attack you (to be frank right now there's a weird bug where the first enemy to act in a turn always moves outside of the screen). Maybe my problem is that I always have new ideas and I have to restrain myself from not doing them because otherwise I'd be cancelling and restarting even more projects than I am right now. I have to realize something, that being said.
Look out mage, you took five damage
I'm not going to be done making one game if I don't scope properly and choose something I want to finish
It's pretty obvious, but in no way in hell I'm going to finish my minigame based RPG during my potential unemployment because it's too ambitious for no reason. Maybe I could finish my other project (more on that later) but I feel like besides being a neat little side-project, I couldn't do anything with it. No selling it on appstores, no steam greenlights, no kickstarter... Okay, this isn't about making money, but I've successfully completed little text-based javascript/html games and they seem to me like the bottom of the barrel, not even good to pad your CV. Maybe I'm mistaken.
How did this folder become so huge?
So if I'm going to take some time to master my craft a bit more, I have to look at this with some specific goals in mind. Based on the time that I could give myself to make 'the game', what kind of game should it be?  These are good questions, but right now I can't really answer them, mostly because I'm not 100% sure what's going to happen with my job.

Anyways, videogames.
Like I have said above, I just fixed a really annoying bug that made my enemies not work properly and that took maybe two hours because I just code in a really bad fashion. It works but it's a mess of ifs, loops and functions, aaaanyways, it's not that bad, I just couldn't find why the bugs were going like they are. There are still a few problems here and there but now enemies attack and you can attack enemies, that's so basic tho, I don't feel like I've done much.

The next steps are to make the battle end when you kill everything, add a second and third battle, then start working on the minigame part of it. 

Someone suggested a good idea that I want to try to make and I decided that it was different enough in terms of what to do and the technology used, so I decided to give it a shot.
How the project got 'greenlit'
I feel like roguelikes are better when it's you against the cruel randomness of the world, so what does that leave me with? A game where you have to type words to accomplish goals. There are a few hurdles with that idea.

  • You have to type real English words
  • You can't type the same word over and over
  • They have to make real English sentences
  • Also I'm not too keen on plagiarism (having a text next to the game and simply typing it in)
Especially point number 3. Having it read by other people would be an easy way to make it work but if the game gets tons of players, it would be insane to staff that job. But I can't have that, so I have to make it parse-able by some script. That's my major hurdle. If I get over that, I have a laundry list of random ideas

  • The game is going to take place in a 26-floors dungeon (get it.)
  • At first you're only going to need to type sentences to get to the next floor.
  • New rules will be added on the next floors such as vowels poisoning you or enemies that need you to write sentences about specific things or letters that switch places, places where you have to type really fast or really slow, 
Of course, being a roguelike, I'll also need some random loot and things, and crushingly hard difficulty levels where you die and restart over and over. Maybe.

Also the font color is going to be neon green.

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