Showing posts with label Games I've Made. Show all posts
Showing posts with label Games I've Made. Show all posts

Monday, May 6, 2013

I've made a game? JesterQuest 3D!

Another week, another game! This time, the hardest part of it was messing with the 3d and having the enemies move correctly. This is kind of a remake of a game I've played a LONG time ago for which there are no archives since it was on a system that died and was forgotten. It's kind of an arcade adventure game in which you find swords and kill monsters to get keys and unlock treasures, trying to manage your health and light.
Everything is in one screenshot!
Every mechanic is explained in-game using green blocks with question marks on them. I still took music and graphics from random places, but I've started to understand the way 3d works in unity, my next game will make use of that in a bigger effect.

What's going to be my next game? I don't know, maybe a remake of the NES game Friday the 13th, maybe some kind of platformer, but next week, that's when I'll decide. Right now if you have questions or comments, you know where to find me.

Music/Sound from

  • Yoshi Island
  • Mario World
  • Earthbound



Sunday, April 14, 2013

I've made a game? GridDrill!


Hey there people! I've worked on this about... 30-40 hours? Six to eight hours a day for about five days? This sounds about right. It's not much and I've wasted some time here and there. Already I know what to criticize about this project, lack of direction and maybe lack of balance?
Don't worry it's not that bad I swear
Well I'm not sure about that, it's hard to know how to balance things without people to try it out, I could probably fine-tune it myself but I'd rather have people play it first to see how things go from there. Please do send me your feedback, please? poik007@gmail.com is an address you can write at! Or my platformers.net account, or my twitters!
All the upgrades are pretty self-explanatory except "Teleport", press up to use it, it costs oil.
I also know that the graphics aren't great and that the music and sound effects were stolen from other places, if I had more time/talent/knowledge I would probably remake the music and maybe think about a better style of graphics, in my head I had nice pixel art stuff but now this looks like random ms paint stuff, which it is!
This would probably work nicely as a phone game also, it's simple and in-app-purchases friendly!
FEATURE LIST
  • Pretty casual gameplay, you try and drill down the grid to find the treasure
  • 2 endings
  • 130+ upgrades (some of which are useful)
  • 100 missions (some of which are actually beatable)
  • 80 levels procedurally generated that I can't 100% say they would work but there's not a big penalty for death so it's not a big deal right now
Also the music was stolen from
  • Dig-Dug
  • Super Mario World
  • Earthbound
  • Jurassic Park on the Gameboy
  • Mass Effect
  • Spelunker
Patch Notes
  • V0.1 : Added a button to go back to the help screen because I guess it's helpful?
  • V0.2 : Various balance changes! Now you have more oil when you view endings! You also lose less oil when drilling/moving sideways, upgrades are less costly and you get more money by completing missions!
  • V0.3: Changed all the graphics!
    • Now you need key(s) to unlock the last row and find the treasure!
    • Added a description for all the skills!