Some important parts of the RPG history are skipped
If not for the weird one-dimensional field, this reminds me of Link's Awakening |
The game opens up with a monochrome kind of one-dimensional system where you can only walk right to open a chest that unlocks the ability to walk left. Walking left unlocks 2d proper, but I was left a bit confused by that whole sequence. What RPG is there that you could only walk right? Or only walk left and right in a single line? Which part of the history of games is that supposed to cover? Even the old zelda game was 2d. The style shown here is the old gameboy style, but even then, I'm not sure what game this is supposed to make me think of.
I feel like the game has skipped something. |
Looks like gameboy advance |
Later on, the game becomes 3d but keeps 2d gameplay, even for the zelda segments, Zelda 64 was a big point in gaming history and it added important concepts such as Z-targeting so I would've loved to see it touched a bit.
Everything is in 3d, except the gameplay. |
Add a little interlude with final fantasy 1-style graphics and music, this is a distinct era of games where you could easily recognize things as such. Maybe a little nod to zelda 64 would've worked too, I know it's not that easy to make that kind of game but if you're going to pay an hommage to playstation 1 rpgs, I think nintendo 64 hits are fair game.
The fun of EvoLand is in the unlocking and the progression...
...not in the actual gameplay. You alternate between zelda-style adventure sections in which you have to solve puzzles by lighting torches and pushing things on switches and killing enemies. That part is okay even tho the swordplay is a bit clumsy and the dungeons can drag on too long. The really fun thing about the game is the chests that grant you new concepts such as having an inventory or NPCs to talk to, not really falling into a whole, dying, then having to restart a dungeon at the last save point.
Active time battle is the best system. Okay, maybe I like the LMB system better. |
This is a pretty good PS1-era battle system, I'll give you that. |
Besides chuckles, none of these items slot will do anything. |
Add more things to unlock, maybe the battle system should've started turn-base and you had to unlock the active time component, add ways to avoid random encounter, shorten the dungeons a bit and the amount of grind there is to do while you're walking around on the world map. The whole action-rpg sequence could've used more unlocks too, from what I recall, there's a minimap and that's pretty much it. There are other tropes in the genre, like the blue mana orb, spells and actual loot.
I like EvoLand!
It's a really interesting idea and I love games that unlock gameplay systems as you go along like that flash shooter game, some of the systems could've been executed a little bit better but all and all, it was full of funny stabs at tropes and mechanics used in some RPGs that I've played.
There's someone named Sid in this city. Also airships |
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