You start with many skill branches, perhaps too much.
The skill branches you can start with |
Plenty of skills to choose from |
How I would fix this
I have two ideas in mind, either you allow a smaller number of skills to be chosen from (Like 4 or 5) or you separate it into categories. You can select one weapon skill, two passive skills, one magic branch skill and one crafting skill. That way you'd see a bit of everything!
Everything feels so overwhelming
STATS |
Maybe it's with the items I have more issues, you get tons of items in Dungeons of Dredmor and they have various impacts on your stats. Most of the time they increase some of them but they also can decrease them dramatically (Having 0 mana regen instead of 1 makes a lot of difference). It's never clear why things are going some ways, are you getting killed because of that item? Are the enemies doing special types of damages that you're weak against? What stats are affected by your skills and what should you focus on?
So many items! |
How I would fix it
The game already knows how you're playing your character (With your Warrior/Wizard/Rogue levels) so it wouldn't be impossible to show red borders around items you can equip but that aren't as good as the ones you have and green borders on better items. Maybe better split the items by categories or add more ways to get rid of useless item.
Such as the crafting system
Alright, let's make potions |
I proceeded to never craft anything because you find items everywhere and it's hard enough to know what to keep already, I'm not going to bog myself down trying to make every little thing in the game as it might or might not be useful. You might die from a trap in five seconds, what's really the point of a deep crafting system? It's well realized and you can go at it for long if you want, but I didn't regret not crafting anything when I just explored the dungeon, getting items from the ground.
You find new recipes along the way. |
Any way to make the whole process quicker and more streamlined would help, having more simpler recipes where two items will only mix together to create a third item would help (So you just see if you can do that one recipe with any given item) or even add a separate inventory for your crafting items so you know what's used for crafting and what's just random junk.
And all the roguelikeness of it.
But that's not a complaint, DoD is a great roguelike and it gets crazy at times, there are traps, random monsters everywhere, shrines, pools of acid you can drink, locked chests, eyeball altars, the whole roguelike nine yards.
Maybe I wish you could see more of what's happening |
What's going on in this monster zoo |
Dungeons of Dredmore is the roguelike I play when I want to play roguelikes even tho I feel there's too much I can't get to see.
I really love maps like these |
I died |
No comments:
Post a Comment